Last modified 3 months ago

Covenants

Kyrian - Scouring Tithe


Applies a DOT effect that lasts 18 seconds. If the enemy dies while it is active, you generate 5 Soul Shards. If they survive, the cooldown is reset.


Scouring Tithe's DOT effect does count towards Malefic Rapture's DOT count and is also extended by Summon Darkglare. The 18 second "reset" clause does make for awkward refresh timing and rapture windows however. It also has very little AOE implications outside of the shard generation if your target dies.

Necrolord - Decimating Bolt


Hurls bolts of Decimating magic at you target, dealing Shadow damage and increasing the damage of your next three Shadow Bolt or one Drain Soul casts by 100%. Decimating Bolt's damage and the SB/DS damage amplification is increased based on the remaining health of your target.


Another niche single target based option for Affliction Warlock. While there is synergy with both Nightfall and Withering Bolt, Decimating Bolt has been nerfed excessively over time, making it a subpar choice for Affliction in nearly every setting.

Night Fae - Soul Rot


Wither away all life force of your current target and up to three additional nearby, causing your primary target to suffer 200% the damage of the surrounding targets over 8 seconds. For the next 8 seconds, casting Drain Life will cause you to also Drain Life from every enemy affected by Soul Rot at no mana cost.


The Soul Rot effect is a strong DOT in both single target/AOE which counts towards Malefic Raptures DOT count and also is extended by Summon Darkglare. Being such a strong option in both setting makes Night Fae the best Covenant option when it comes to Affliction. 

Venthyr - Impending Catastrophe


Calls forth a cloud of chaotic anima that travels to your targeted enemy, dealing Shadow damage to enemies in its path. When it reaches the target it explodes, applying Curse of Weakness or Curse of Tongues and also a DOT effect that lasts 12 seconds.


Impending Catastrophe is not target capped and brings with it a good bit of utility with the passive curse application. The DOT effect does count towards Malefic Rapture and is also extended by Summon Darkglare. Sadly this ability is drastically under tuned even in heavy AOE settings which makes it and the Venthyr covenant a subpar choice for Affliction. 

Overall your best covenant choice is Night Fae due to the nature of Soul Rot and the powerful interactions it has with Night Fae Soulbinds and how universally applicable it is compared to other Covenant abilities. Soulshape it also easily the best Covenant utility ability for its "blink" effect.

Soulbinds

Kyrian - Pelagos


Combat Meditation

Scouring Tithe increases your Mastery for 10 seconds. Collecting orbs increases the duration. 


Combat Meditation provides a substantial Mastery buff every so often while also having the potential to increase the buffs duration it orbs are collected.




Let Go of the Past

Using a spell or ability reduces Magic damage taken by 1% for 6 seconds. Stacks 3 times.


A minor Magic damage reduction that can be maintained for the majority of most encounters. 

Necrolord - Plague Deviser Marileth


Ultimate Form

While channeling Fleshcraft, you are immune to crowd control and you regenerate 2% health every 1 sec. If you finish the full channel, you gain 3 sec of crowd control immunity, during which you regenerate 2% health every 1 sec.


Can be a strong effect in certain PVE based situations and certainly PVP. There shield Fleshcraft provides is large and the regenerate health portion from Ultimate Form makes it an even stronger defensive.



Kevin's Oozeling

Activating your Necrolord class ability summons Kevin's Oozeling to fight alongside you for 20 sec. His attacks cause your enemies to take 6% additional damage from you and he periodically grants your allies an absorb shield that absorbs X damage.



A strong damage amp of 6% that is tied directly to your Decimating Bolt ability. This new trait alone has greatly increased Plague Devisers value in 9.1, making him a very strong choice.




Night Fae - Dreamweaver

Field of Blossoms

Activating your Night Fae class ability puts flowers at your feet for 12 sec that increase your Haste by 15% while you stand with them.



Field of Blossoms turns your Soul Rot cast into a strong Haste amp every minute. When paired with other cooldowns and the new Dream Delver ability, this makes Dreamweaver your best Soulbind choice.



Dream Delver

Dealing damage or healing a target grants you 1% increased damage or healing to that target for 4 sec, up to 3%.


The Dream Delver effect is essentially a permanent 3% damage increase on your target as long as you remain engaged in combat/attacking it. It's important to note that DOT effects do indeed refresh the ability.


Venthyr - Theotar

Soothing Shade

Your spell and abilities have a chance to summon two allies. Standing in the shade they provide increases your Mastery by 524.


Soothing Shade is a large Mastery increase that is available in the very first row. The "shade" effect however is a ground placed effect in which you need to stand to receive the buff.



Leisurely Gait

Door of Shadows has 2 charges, but its cooldown is increased by 30%.


Adds a bit mote value to Door of Shadows in certain settings as you most likely aren't casting it on cooldown.


Token of Appreciation

Grants a shield that absorbs damage to allies who aid you with healing or beneficial magic effects. You will only shield each ally every 20 seconds.


Token provides a bit of raid healing/utility while also being connected to Theotar's second Potency conduit slot. This will be your default choice in most settings. 


These are the recommended best universal Soulbinds for Affliction Warlocks. It is important to note that in certain scenarios a different Soulbind might pull ahead slightly.

Conduits

Potency

Withering Bolt (226)


Shadow Bolt deals 16%/Drain Soul 8% increased damage per damage over time effect you have active on the target.


Withering Bolt has replaced Cold Embrace in 9.1 and is a strong single target Conduit. It is important to note that the bonus damage it grants is based off the DOTs active on only that target.



Corrupting Leer (226)


Agony and Unstable Affliction damage have a 4.2% chance to reduce the cooldown of Summon Darkglare by 5 sec.


With Darkglare now being a 2 minute cooldown in 9.1, this conduit has lost a lot of value in settings it was previously played and most likely needs an overhaul. 

Focused Malignancy (226)


Malefic Rapture deals 11% increased damage to targets suffering from Unstable Affliction.


Focused Malignancy is your best single target based Conduit for Affliction. It also has some relevancy in multi-target pulls if there is a priority mob that needs to be killed quickly. 


Rolling Agony (226)


The duration of Agony is increased by 6.4 sec.


Rolling Agony is a massive quality of life increase in Mythic + where you are juggling 4 or more Agony applications at a time. It also allows for more casts before they need refreshing and does also increase the range you enter pandemic. 


Soul Eater (Night Fae 226)


Soul Rot's damage and radius is increased by 40%.


Soul Eater is a strong option in both single target and AOE due to how strong the DOT based effect it applies is. Affliction's conduits are limited power wise compared to other specs which makes Soul Eater and even stronger option for Night Fae.


Your typical single target Potency Conduit setup will consist of Focused Malignancy, Soul Eater and Withering Bolt. 


If you are in a 3+ target setting (like Mythic +) then you can play Rolling Agony over either Focused Malignancy or Withering Bolt for an increased Agony duration. This makes DOT maintenance and Seed spam much easier in multi-target settings. 


Finesse

Demonic Momentum (226)


Demonic Circle: Teleport increases movement speed by 48% for 5 sec.


Demonic Momentum is your best Finesse Conduit in most settings due to the large speed boost it provides after using Demonic Circle. Circle can also be activated simply for the speed boost if need be. 


Fel Celerity (226)


The cooldown of Fel Domination is reduced by 66 sec.


Usually your second best option if looking to choose another Finesse Conduit. While pets do not die often, there are times where you will need to resummon in combat.



Kilrogg's Cunning (226)


Your Eye of Kilrogg is no longer stealthed and can now place your Demonic Circle. You must be within line of sight of the Eye of Kilrogg to place the Demonic Circle. Increases movement speed by 80%.


While Kilrogg's Cunning certainly sounds exciting it is sadly nowhere near as useful as it may seem. Still a decent option if Fel Celerity or Demonic Momentum are not of interest. 

Shade of Terror (226)


Your Fear effects can withstand 130% more damage before breaking.


Shade of Terror does have its uses however Fear itself is rarely ever cast in PVE based content due to the risky nature of the spell and mobs having a chance to pull others. 



Endurance

Accrued Vitality (226)


Drain Life heals for 68% of the amount drained over 10 sec.


Accrued Vitality is a niche Conduit that holds very little relevancy in PVE. Typically the only time you are interested in casting Drain Life is while playing Inevitable Demise, which rarely is the right choice. While it can contribute more healing if you are near death, there are better Endurance options.

Diabolic Bloodstone (226)


Anyone that consumes your Healthstone infuses you with 16% leech for 6 sec.


Diabolic Bloodstone is a throwback to the Legion "Sweet Souls" artifact weapon trait. It is a very strong effect but only occurs when someone uses one of YOUR Healthstones, not any Warlocks.



Resolute Barrier (226)


Attacks received that deal at least 5% of your health decrease Unending Resolve's cooldown by 10 sec. Cannot occur more than once every 24 sec.


While not as strong as Diabolic Bloodstone usually, Resolute Barrier can be a solid choice in setting where there is semi-frequent incoming damage which allows for more Unending Resolve casts over the fight. 



Malefic Wrath

Recommended Slot: Hands


Malefic Rapture increases the damage of your Shadow Bolt/Drain Soul by 35% for 10 sec, stacking up to 3 times.


Malefic Wrath is your best single target legendary for Affliction but brings with it a terrible buff maintenance playstyle that is punished by movement/mechanics. Thankfully Relic of Demonic Synergy is a VERY close second and has a much better playstyle. Demonic Synergy also has the upside of being your best option in 2+ target settings, further devaluing Malefic Wrath.

Sacrolash's Dark Strike

Recommended Slot: Legs


Corruption damage is increased by 25%, and each time it deals damage any of your Curses active on the target are extended by 2 sec.


Sacrolash's Dark Strike brings a considerable buff to Corruptions damage while also allowing any active Curses to become "permanent" as long as Corruption itself is maintained. The legendary was overhauled in 9.1, removing the perma-slow effect.


Wrath of Consumption

Recommended Slot: Feet


Targets that die with your Agony or Corruption applied to them grant you Wrath of Consumption, increasing all periodic damage dealt by 6% for 30 sec, stacking up to 5 times.


Wrath of Consumption is a niche, yet extremely powerful legendary in the right setting. If you are able to stack and then chain the 30% DOT damage increase this legendary becomes exceptionally strong. Mythic + and raid encounters with frequent add spawns (Council of Blood) are where you want to consider playing Wrath.



Relic of Demonic Synergy

Recommended Slot: Back


Damage done by you or your primary demon has a chance to grant the other one 10% increased damage for 15 seconds. 


Demonic Synergy is your best overall legendary for Affliction Warlocks. It is a strong option in single target and easily your best option when it comes to having two or more targets alive for a prolonged period of time. 

Decaying Soul Satchel

Recommended Slot: Hands/Feet


Each target affected by Soul Rot increases your haste and critical strike chance by 5% for 8 sec.


Decaying Soul Satchel is Affliction's best legendary in Mythic + and AOE settings. While the Crit % effect is additive, the Haste portion is multiplicative allowing the Warlock to reach 150% + levels of Haste with ease under the right effects. The fact that it is tied to Soul Rot makes it an exceptionally strong CD on a 1-minute cooldown.

Talent Builds

Single Target

The talents listed above are considered to be the best single target build of Affliction. For a more detailed talent breakdown, see below.



AOE/Mythic +

The talents listed above are considered to be the AOE build of Affliction. Siphon Life can be played in place of Writhe in Agony for a more priority based AOE profile if need be. Absolute Corruption can be played if DOT maintenance is of concern, but it should not be playing Seed. For a more detailed talent breakdown, see below.


Affliction's damage profile has shifted from being a single target powerhouse to a  council based damage spec in 9.1. While it can still be played in single target, Affliction excels in setting with multiple targets that are alive for 40+ seconds. It also has an exceptionally strong, consistent AOE damage profile with Sow the Seeds.

Talent Breakdown

Level 15 Talents 

Nightfall


Gives Corruption a chance to cause your next Shadow Bolt

to be instant cast and deal 50% more damage.


Nightfall's proc rate does scale with multiple Corruptions 

active however is typically overshadowed by Drain Soul.

Inevitable Demise


Agony increases the damage of your next Drain Life by 15%. This effect stacks up to 50 times.


Strong on 2+ target settings where you can accrue 

stacks quickly but is also overshadowed by Drain Soul

due to shard sniping and Shadow's Embrace stacking. 

Drain Soul


Drains the targets soul, causing Shadow damage over 4 seconds. Damage is increased by 100% against targets that are below 20% health.


Drain Soul is you defacto, go-to option in the 15 row for both Mythic + and Raiding. It brings with it the potential to "Shard snipe" adds as well as being a substantial damage increase in execute. Drain Soul is a channeled effect.

Level 25 Talents

Writhe in Agony


Agony's damage now starts at 4 stacks and may now ramp up to 18 stacks.


This effect is extremely powerful in 3 or more target settings where mobs live for 30+ seconds and you can get full value out of the 18 stack damage increase. A strong option for Fortified Mythic + weeks. 

Absolute Corruption


Corruption is now permanent and deals 15% increased damage.


This effect is played in multi-target/council based settings where having permanent Corruption is both a QOL increase as well as a DPS increase, allowing for movement as well as the casting of other spells. A strong option for Mythic + however it loses value if paired with Sow the Seeds.

Siphon Life


Siphons the target's life essence, dealing Shadow damage over 15 seconds and healing you for 30% of the damage done.


Siphon Life is your best option in both single and two target settings due to it being another DOT for Malefic Rapture's damage amp as well as the extra damage it brings itself. 

Level 30 Talents

Demon Skin


Your Soul Leech absorption now recharges at a rate of 0.5% of maximum health every 1 second and may absorb up to 15% of your health.


Demon Skin is a strong option in setting where there is a lot of frequent, sustained periodic incoming damage as your absorption shield will be higher.

Burning Rush


Increases movement speed by 50% but damages you for 4% of your max health every 1 second. Movement impairing effects may not reduce you below 100% movement speed.



Burning Rush is typically the default choice in this row due to the incredible amount of mobility it provides. Note that Demon Skin and Dark Pact can be better options at times if fights have little movement.

Dark Pact


Sacrifices 20% of your current health to shield you for 250% plus an additional X for 20 seconds. Usable while suffering from control impairing effects. 1 minute cooldown.


Dark Pact is an exceptionally strong cooldown in settings where there is infrequent large burst of timed damage (Sludgefist for example) where it can be used to mitigate incoming damage. 

Level 35 Talents

Sow the Seeds


Seed of Corruption now embeds demon seeds into 2 additional nearby enemies.


Sow the Seeds is especially powerful in 3+ target settings (like Mythic +) and makes Seed of Corruption you Soul Shard spender in those settings over Malefic Rapture.

Phantom Singularity


Places a Phantom Singularity above the target, which consumes life of all enemies within 15 yards, dealing Shadow damage over 13 seconds and healing you for 25% of the damage. 45 second cooldown.


This is your go to single target talent in the 45 row that also has a bit of pulsing AOE damage. It also counts as an extra DOT for Malefic Rapture and does not cost a Soul Shard.

Vile Taint


Unleashes a Vile Taint explosion at the location, dealing Shadow damage over 10 seconds to all enemies within 10 yards and reducing movement speed by 30%. 30 second cooldown. Costs 1 Soul Shard.


Vile Taint is played in 3+ target settings where you can put its short cooldown to good use. It also counts as an extra DOT for Malefic Rapture does does cost a Soul Shard, unlike Phantom Singularity.

Level 40 Talents

Dark Fury


Reduces the cooldown of Shadowfury by 15 seconds and increases its radius by 2 yards.


A decent option in Mythic + for more frequent stuns and utility. Radius extension is not as impactful as it seems. 

Mortal Coil


Horrifies the enemy target into fleeing, incapacitating for 3 seconds and healing you for 20% of the maximum health. 45 second cooldown.


An exceptionally strong personal heal on a 45 second cooldown. The heal effect works on all targets regardless of incap potential.

Howl of Terror


Lets loose a terrifying howl, causing 5 enemies within 10 yards to flee in fear, disorienting them for 20 seconds. 


Sadly has very little use in both Mythic + and Raiding due to the lack of Fear casts that are used in both settings.

Level 45 Talents

Shadow's Embrace



Shadow Bolt and Haunt apply Shadow Embrace, increasing your damage dealt to the target by 3% for 16 sec. Stacks up to 3 times.


While Shadow's Embrace grants 1% less of a damage amp than Haunt, Embrace can be stacked and maintained on multiple targets via Shadow Bolt or Drain Soul. 

Haunt



A ghostly soul haunts the target, dealing Shadow damage and increasing your damage dealt to the target by 10% for 18 sec. If the target dies, Haunt's cooldown is reset.


Haunt is your best option when it comes to single target damage as Affliction. While it does not deal much damage on its own, the 10% increase it brings is very significant.

Grimoire of Sacrifice



Sacrifices your demon pet for power, gaining its command demon ability, and causing your spells to sometimes also deal additional Shadow damage.


This talent sadly has been undertuned and in need of a massive overhaul for years. It is not played anywhere in PVE.

Level 50 Talents 

Soul Conduit


Every Soul Shard you spend has a 15% chance to be refunded.


Affliction spends Soul Shards on Malefic Rapture and Sow the Seeds. While this ability is not terrible, it is overshadowed my Dark Soul and what it does for the spec.

Creeping Death


Your Agony, Corruption, Siphon Life, Phantom Singularity, (Vile Taint) and Unstable Affliction deal their full damage 15% faster.


Creeping Death sadly is not an option in any setting. It is counterintuitive with Malefic Rapture, undertuned damage wise and also does not increase Shard generation. 

Dark Soul: Misery


Infuses your soul with the misery of fallen foes, increasing Haste by 30% for 20 seconds. 2 minute cooldown. 


Dark Soul: Misery is the go to talent for Affliction in every PVE setting there is. The fact that is syncs with every Darkglare and every other Phantom Singularity/Soul Rot window makes it an even better choice. 

Domination Shards

Unholy

Shard of Dyz


Damaging a target increases your damage done to that target by 0.25% for 4 sec, stacking up to 3 times.


Unholy Bonus: Chaos Bane


While inside the Maw or Torghast, your spells and abilities have a chance to drain a Soul Fragment from your target, granting you 10/15/20/25/30 Primary stat for 30 sec and stacking up to 15 times. When you reach 15 stacks, unleash Chaos Bane, dealing 1500/2250/3000/3750/4500 Shadow damage split between nearby enemies and granting you 300/450/600/750/900 Primary stat for 15 sec.

Shard of Zed


Your helpful spells and abilities have a chance to grant your target an Unholy Aura, draining 166 health from nearby enemies every 2 sec for 10 sec.


Unholy Bonus: Chaos Bane


While inside the Maw or Torghast, your spells and abilities have a chance to drain a Soul Fragment from your target, granting you 10/15/20/25/30 Primary stat for 30 sec and stacking up to 15 times. When you reach 15 stacks, unleash Chaos Bane, dealing 1500/2250/3000/3750/4500 Shadow damage split between nearby enemies and granting you 300/450/600/750/900 Primary stat for 15 sec.

Shard of Oth


Your Speed is increased by 30.


Unholy Bonus: Chaos Bane


While inside the Maw or Torghast, your spells and abilities have a chance to drain a Soul Fragment from your target, granting you 10/15/20/25/30 Primary stat for 30 sec and stacking up to 15 times. When you reach 15 stacks, unleash Chaos Bane, dealing 1500/2250/3000/3750/4500 Shadow damage split between nearby enemies and granting you 300/450/600/750/900 Primary stat for 15 sec.

Blood

Shard of Bek


Your damage is increased by 1.5% when you have 50% or more health than your target.


Blood Bonus: Blood Link


While inside the Maw or Torghast, damaging an enemy establishes a Blood Link. Blood Link pulses every 3 sec, dealing 540 / 810 / 1080 / 1450 / 1620 Shadow damage and healing you for 100% of damage dealt. If your Blood Link would overheal you, it instead heals a nearby ally. Limit 1.


Shard of Jaz


Incoming healing you receive is increased by 0.7%. Your maximum health is increased by 300.


Blood Bonus: Blood Link


While inside the Maw or Torghast, damaging an enemy establishes a Blood Link. Blood Link pulses every 3 sec, dealing 540 / 810 / 1080 / 1450 / 1620 Shadow damage and healing you for 100% of damage dealt. If your Blood Link would overheal you, it instead heals a nearby ally. Limit 1.


Shard of Rev


Your Leech is increased by 30.


Blood Bonus: Blood Link


While inside the Maw or Torghast, damaging an enemy establishes a Blood Link. Blood Link pulses every 3 sec, dealing 540 / 810 / 1080 / 1450 / 1620 Shadow damage and healing you for 100% of damage dealt. If your Blood Link would overheal you, it instead heals a nearby ally. Limit 1.



Frost

Shard of Kyr


Gain 660 Absorb every 5 sec, up to a cap of 3300.


Frost Bonus: Winds of Winter


While inside the Maw or Torghast, each time you deal a critical strike, the Winds accumulate 6 / 9 / 12 / 15 / 18% of that effect, up to a cap of 180 / 270 / 360 / 450 / 540 per critical strike. Every 20 sec, the Winds unleash, dealing Frost damage equal to the total accumulation and and surrounding you in the Winds for 20 sec, absorbing 100% of damage dealt by the Winds.


Shard of Kor


Your damage is increased by 1.5% for 20 sec after attacking an enemy you have not yet damaged.


Frost Bonus: Winds of Winter


While inside the Maw or Torghast, each time you deal a critical strike, the Winds accumulate 6 / 9 / 12 / 15 / 18% of that effect, up to a cap of 180 / 270 / 360 / 450 / 540 per critical strike. Every 20 sec, the Winds unleash, dealing Frost damage equal to the total accumulation and and surrounding you in the Winds for 20 sec, absorbing 100% of damage dealt by the Winds.


Shard of Tel


Your critical hits cause a nearby ally to absorb the next 171 damage dealt to them within 6 sec.


Frost Bonus: Winds of Winter


While inside the Maw or Torghast, each time you deal a critical strike, the Winds accumulate 6 / 9 / 12 / 15 / 18% of that effect, up to a cap of 180 / 270 / 360 / 450 / 540 per critical strike. Every 20 sec, the Winds unleash, dealing Frost damage equal to the total accumulation and and surrounding you in the Winds for 20 sec, absorbing 100% of damage dealt by the Winds.


Overall Unholy is the best Domination Shard choice for Warlocks. After the shard buffs, the Blood bonus is very close in pure single target and offers far more consistency and healing, but not as much potential as Unholy with the right procs and RNG. Unholy also scales  in 2+ target/AOE setting as Blood is purely a single target DOT effect. Frost is sadly not very good in any setting. 

Trinkets

Soulletting Ruby


Grants a large amount of critical strike and gains value in settings where adds are dying. Best on-use option for Affliction Warlock in both Raid and Mythic +.

Shadowed Orb of Torment


Decent on use option until Soulletting Ruby is acquired for Affliction. Effect must be channeled before stat increase is gained.

Forbidden Necromantic Tome


Your best equip based trinket option in 9.1 outside of Unbound Changeling's Haste, Crit and Mastery. Harder to acquire due to it dropping from Kel'thuzad.

Unbound Changeling


Strongest equip based trinket you can acquire outside of SoD. Haste, Crit and Mastery proc beats Mythic FNT however single stat procs aren't as powerful. 

Stat Weights

Intellect>Mastery>Haste>Critical Strike>Versatility


It is VERY important to note that this is a rough outline of desired secondary stats. Your stat weights will be different than mine due to varying gear sets and other external factors. The best way to tell what your own stat weights are is a raidbots.com Top Gear sim with Gems and Enchants taken into account. If you don't want to do that then you can just follow this.

Gear, Consumables & Enchants

Consumables

Personal - Tenebrous Crown Roast Aspic

Raid - Feast of Gluttonous Hedonism 


While Feasts are better in every sense they are also very expensive to craft and not used outside raid normally. 

Flask Spectral Flask of Power


This is your only option when it comes to Flasks in Shadowlands.

Potion - Potion of Spectral Intellect


This is your best option over Phantom Fire as it is far more consistent and scales in 2+ target settings.

Shadowcore Oil - Apply to Weapon hourly and deals Shadow damage. Persists through death.


A minor DPS increase but is cheap to craft that also persists through death.

Veiled Augment Rune - Increase Intellect by 18 for 1 hour. Single Use.


Provide a small stat boost however are very expensive. Can be acquired through LFR and Mission Table. 

Heavy Desolate Armor Kit - Increases Stamina by 32 for 1 hour. Persists through death.


Cheap to craft and provides an extra bit of survivability. 


Enchants and Gems

Weapon - Celestial Guidance (5% Primary Stat Proc)

Cloak - Fortified Avoidance (+20 Stamina and 30 Avoidance)

Chest - Eternal Stats (+30 Stats)

Bracers - Eternal Intellect (+15 Int)

Rings - Tenet of Haste/Mastery (+16 Stat)

Rotation

The openers and rotations listed below are what you want to follow in a normal opener and setting. At times these may change due to fight mechanics or needing to hold CDs. 

Synergy Single Target

1. Precast Haunt (3 Seconds Before Pull)

2. Precast Unstable Affliction

3. Agony

4. Corruption

5. Siphon Life

6. Phantom Singularity

7. Dark Soul: Misery

8. Soul Rot

9. Trinkets, Racials and Int Pot

10. Summon Darkglare

11. Malefic Rapture Spam

You can delay initial Raptures and instead cast Drain Soul for a few seconds to fish for Demonic Synergy procs. Be sure to Rapture once though of Shard capped. You want to finish casting all of your Raptures before your buffs fall. 

Malefic Wrath Single Target

1. Precast Haunt (3 Seconds Before Pull)

2. Precast Unstable Affliction

3. Agony

4. Corruption

5. Siphon Life

6. Phantom Singularity

7. Dark Soul: Misery

8. Soul Rot

9. Trinkets, Racials and Int Pot

10. Summon Darkglare

11. Malefic Rapture x3

12. Drain Soul until 3 Seconds on Wrath

13. Malefic Rapture 

14. Drain Soul until 3 Seconds on Wrath 

15. Malefic Rapture

16. Resume Normal Wrath Buff Maintenance Rotation

The main change with playing Malefic Wrath is that you will want to maintain the damage buff as close to 100% of the time. This means that you will no longer have Rapture "windows" every minute. It is important to space out your Raptures properly to avoid the buff falling. There are also a few sims being run with letting the buff drop and pooling for said window every minute, but the results are still TBD.

AOE/Mythic +

1. Precast Seed of Corruption

2. Precast Unstable Affliction (If Possible)

3. Apply Agony To Targets

4. Dark Soul: Misery 

5. Soulletting Ruby (If Equipped)

6. Cast Haunt on Unstable Affliction Target

7. Soul Rot

8. Trinkets, Racials and Int Pot

9. Summon Darkglare

10. Seed of Corruption Spam

It is very important for Soul Rot to be the last spell you cast before Darkglare and then Seed spam due to the Haste and Crit bonus that Decaying Soul Satchel brings with it. You want your main STS window to be buffed by that effect. Also note that you can pop your Dark Soul before or mid Agony casts depending on the estimated lifespan of the pack. 

Filler Rotation

Afflictions rotation is relatively simple outside of your Malefic Rapture windows. You will want to maintain your DOT effects and Haunt/Shadow's Embrace while refreshing in their Pandemic window. Pandemic is essentially the fact that you want to refresh your DOT's when they reach 30% or less of their remaining duration. This will add that remaining duration onto the new DOT application without and damage being "lost".


While it is not a massive DPS loss to refresh before your Pandemic window, it is still something to min/max. Refreshing DOT on the move however is a DPS gain (over casting nothing) and is one of the main perks of Affliction, it's incredibly mobile.


DOT Pandemic Rage


Agony - 4.5 Seconds

Corruption - 4.2 Seconds

Siphon Life - 4.5 Seconds

Unstable Affliction - 6.3 Seconds


Outside of DOT maintenance you will have your Malefic Rapture windows every minute playing Relic of Demonic Synergy. You will want to pool 5 Soul Shards and hold your Phantom Singularity for your Soul Rot then cast all of your Malefic Raptures while they are both active. Malefic Raptures damage is based off Mastery and the number of active DOTs. 


If you are playing the Malefic Wrath Legendary you will have your initial Rapture window on pull with Darkglare but will then cast 1 Rapture every 5-6 seconds to maintain the effect at three stacks. There are also a few sims being run with letting the buff drop and pooling for a Rapture window every minute, but the results are still TBD.

9.1 Affliction Video Guide

WeakAuras & Profiles

Kalamazi Central Weak Aura (Afenar Mod)

Click to copy

Plater Pandemic Glow

Click to copy

SUF Profile

Click to copy

Legendary/Ability/Main Demon CD Tracker

Click to copy

Soulstone Reminder

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