Last modified 3 months ago

Covenants

Kyrian - Scouring Tithe


Applies a DOT effect that lasts 18 seconds. If the enemy dies while it is active, you generate 5 Soul Shards. If they survive, the cooldown is reset.


The interesting thing about Scouring Tithe for Destruction is that you can Havoc the effect. This means that it can be applied to two mobs at once, potentially double dipping the effect. If one mob were to die while the other survives the DOT, you will receive both 5 Soul Shards and the cooldown reset on Scouring Tithe. This makes it a decent option for 2 target Destruction settings.

Necrolord - Decimating Bolt


Hurls bolts of Decimating magic at you target, dealing Shadow damage and increasing the damage of your next three Shadow Bolt or one Drain Soul casts by 100%. Decimating Bolt's damage and the SB/DS damage amplification is increased based on the remaining health of your target.


This ability is very synergistic with the Roaring Blaze talent for Destruction, making it a strong option in both single target and two target settings. Sadly the bonus damage is reduced by over half if playing the Fire and Brimstone talent. This makes Necrolord a very close second best to the Night Fae Covenant for Destruction. 

Night Fae - Soul Rot


Wither away all life force of your current target and up to three additional nearby, causing your primary target to suffer 200% the damage of the surrounding targets over 8 seconds. For the next 8 seconds, casting Drain Life will cause you to also Drain Life from every enemy affected by Soul Rot at no mana cost.


While there is no synergy between Soul Rot and Havoc, the baseline damage of the ability is strong in both single target and AOE settings. Night Fae also brings exceptionally strong Soulbinds and abilities which pair well with Destruction and the toolkit it brings. This makes Night Fae the best Covenant for Destruction Warlocks. 

Venthyr - Impending Catastrophe


Calls forth a cloud of chaotic anima that travels to your targeted enemy, dealing Shadow damage to enemies in its path. When it reaches the target it explodes, applying Curse of Weakness or Curse of Tongues and also a DOT effect that lasts 12 seconds.


Impending Catastrophe is not target capped and brings with it a good bit of utility with the passive curse application. Sadly this ability is drastically under tuned even in heavy AOE settings which makes it and the Venthyr covenant a subpar choice for Affliction. The fact that Destructions toolkit can also be tweaked to bring a strong AOE profile (with and without Rain of Chaos) makes this option redundant and Venthyr a subpar Covenant. 

Overall your best covenant choice is Night Fae due to the nature of Soul Rot and the powerful interactions it has with Night Fae Soulbinds and how universally applicable it is compared to other Covenant abilities. Soulshape it also easily the best Covenant utility ability for its "blink" effect.

Soulbinds

Kyrian - Pelagos


Combat Meditation

Scouring Tithe increases your Mastery for 10 seconds. Collecting orbs increases the duration. 


Combat Meditation provides a substantial Mastery buff every so often while also having the potential to increase the buffs duration it orbs are collected.





Let Go of the Past

Using a spell or ability reduces Magic damage taken by 1% for 6 seconds. Stacks 3 times.


A minor Magic damage reduction that can be maintained for the majority of most encounters. 


Necrolord - Plague Deviser Marileth

Ultimate Form

While channeling Fleshcraft, you are immune to crowd control and you regenerate 2% health every 1 sec. If you finish the full channel, you gain 3 sec of crowd control immunity, during which you regenerate 2% health every 1 sec.


Can be a strong effect in certain PVE based situations and certainly PVP. There shield Fleshcraft provides is large and the regenerate health portion from Ultimate Form makes it an even stronger defensive.




Kevin's Oozeling

Activating your Necrolord class ability summons Kevin's Oozeling to fight alongside you for 20 sec. His attacks cause your enemies to take 6% additional damage from you and he periodically grants your allies an absorb shield that absorbs X damage.



A strong damage amp of 6% that is tied directly to your Decimating Bolt ability. This new trait alone has greatly increased Plague Devisers value in 9.1, making him a very strong choice.




Night Fae - Dreamweaver

Field of Blossoms

Activating your Night Fae class ability puts flowers at your feet for 12 sec that increase your Haste by 15% while you stand with them.



Field of Blossoms turns your Soul Rot cast into a strong Haste amp every minute. When paired with other cooldowns and the new Dream Delver ability, this makes Dreamweaver your best Soulbind choice.




Dream Delver

Dealing damage or healing a target grants you 1% increased damage or healing to that target for 4 sec, up to 3%.


The Dream Delver effect is essentially a permanent 3% damage increase on your target as long as you remain engaged in combat/attacking it. It's important to note that DOT effects do indeed refresh the ability.




Venthyr - Nadjia

Thrill Seeker

While in combat, gain a stack of Thrill Seeker every 2 seconds or 4 stack from killing an enemy. At 40 stacks, they are consumed to grant Euphoria, increasing Haste by 20% for 10 seconds.


Thrill Seeker provides a substantial Haste increase once you reach 40 stacks which can be exceptionally strong if paired with CD's or other effects. Had added value in multi-target add based settings.




Familiar Predicaments

The duration of incoming interrupts, snares and root effects are reduced by 25%.


A small quality of life increase in certain spots if need be. Note that this is the trait connected to the second Potency slot for Nadjia. If you are playing two Potency conduits you will have this effect. 




Dauntless Duelist

The first enemy you damage is marked as your adversary. You deal 3% increased damage to them and they deal 1.5% less to you. You may only have 1 adversary at a time.


Dauntless Duelist is a strong option in single target settings but is connected to a Finesse conduit. At times this may be a better option than another Potency conduit.




These are the recommended best universal Soulbinds for Destruction Warlocks. It is important to note that in certain scenarios a different Soulbind might pull ahead slightly.

Conduits

Potency

Ashen Remains (226)


Chaos Bolt and Incinerate deal 6.4% increased damage to targets afflicted by Immolate.


Ashen Remains is the Conduit for Destruction that you select and never remove. It is simple but it does its job well. A direct boost to both Chaos Bolt and Incinerate is substantial for Destruction as those two spells make up the majority of your damage.


Combusting Engine (226)


Conflagrate increases your remaining Immolate damage by 12.8% until Immolate expires or is refreshed.


Combusting Engine sadly does not perform as well as it may sound and also brings with it a miserable play experience. That and the fact that it is anti-synergistic with Roaring Blaze makes it a subpar choice.


Duplicitous Havoc (226)


Havoc transfers 16% more damage.


Duplicitous Havoc is a very strong option for Destruction in two target settings, which is where Destruction excels. Being able to provide a large amount of on demand burst for priority adds or a second boss target is exceptionally strong and this Conduit makes that even stronger.

Infernal Brand (226)


Your Infernal's melee attacks cause its target to take 3.2% increased damage from its Immolation, stacking up to 15 times.


Infernal Brand is a subpar Conduit when paired with the Roaring Blaze talent. It does gain a considerable amount of value if paired with Rain of Chaos instead but that also has an element of RNG tied to it. Can be a strong option in Mythic + if playing Rain of Chaos.

Soul Eater (Night Fae 226)


Soul Rot's damage and radius is increased by 40%.


Soul Eater is a strong option in both single target and AOE due to how strong the DOT based effect it applies is. Destruction's conduits are limited power wise compared to other specs which makes Soul Eater and even stronger option for Night Fae.


Your typical Potency Conduit setup will consist of Ashen Remains, Soul Eater and Duplicitous Havoc. If there is a row in your Soulbind that offers a Potency choice and a DPS trait in another row (still in the same tier) I would suggest placing Duplicitous Havoc there. 

Finesse

Demonic Momentum (226)


Demonic Circle: Teleport increases movement speed by 48% for 5 sec.


Demonic Momentum is your best Finesse Conduit in most settings due to the large speed boost it provides after using Demonic Circle. Circle can also be activated simply for the speed boost if need be. 


Fel Celerity (226)


The cooldown of Fel Domination is reduced by 66 sec.


Usually your second best option if looking to choose another Finesse Conduit. While pets do not die often, there are times where you will need to resummon in combat.


Kilrogg's Cunning (226)


Your Eye of Kilrogg is no longer stealthed and can now place your Demonic Circle. You must be within line of sight of the Eye of Kilrogg to place the Demonic Circle. Increases movement speed by 80%.


While Kilrogg's Cunning certainly sounds exciting it is sadly nowhere near as useful as it may seem. Still a decent option if Fel Celerity or Demonic Momentum are not of interest. 

Shade of Terror (226)


Your Fear effects can withstand 100% more damage before breaking.


Shade of Terror does have its uses however Fear itself is rarely ever cast in PVE based content due to the risky nature of the spell and mobs having a chance to pull others. 



Endurance

Accrued Vitality (226)


Drain Life heals for 68% of the amount drained over 10 sec.


Accrued Vitality is a niche Conduit that holds very little relevancy in PVE. Typically the only time you are interested in casting Drain Life is while playing Inevitable Demise, which rarely is the right choice. While it can contribute more healing if you are near death, there are better Endurance options.

Diabolic Bloodstone (226)


Anyone that consumes your Healthstone infuses you with 16% leech for 6 sec.


Diabolic Bloodstone is a throwback to the Legion "Sweet Souls" artifact weapon trait. It is a very strong effect but only occurs when someone uses one of YOUR Healthstones, not any Warlocks.


Resolute Barrier (226)


Attacks received that deal at least 5% of your health decrease Unending Resolve's cooldown by 10 sec. Cannot occur more than once every 24 sec.


While not as strong as Diabolic Bloodstone usually, Resolute Barrier can be a solid choice in setting where there is semi-frequent incoming damage which allows for more Unending Resolve casts over the fight. 



Cinders of the Azj'Aqir

Recommended Slot: Legs


Conflagrate has 1 additional charge and has its recharge time reduced by 3.0 sec.


Cinders is your best all around legendary for Destruction. It synergizes well with Roaring Blaze and Backdraft while also smoothing out how Destruction plays as a whole. Having access to 3 stacks of Conflagrate makes a large difference in how competitive Destruction can be.


Madness of the Azj'Aqir

Recommended Slot: Hands


Chaos Bolt increases the damage of Chaos Bolt by 25% and reduces the cast time of Chaos Bolt by 20% for 4 sec.


Madness brings with it an exceptionally strong legendary effect if you're in a setting where there are two sustained targets, such as Huntsman Altimor. Your Havoc windows while under the effect of Madness consist of multiple Chaos Bolt casts which hit 25% harder than normal.


Relic of Demonic Synergy

Recommended Slot: Back


Damage done by you or your primary demon has a chance to grant the other one 10% increased damage for 15 seconds. 


Demonic Synergy is your best universal legendary for Warlocks. While it is only considered "BIS" by Affliction, it is still a decent option for both Destruction and Demonology until better legendaries can be crafted. 


Wilfred's Sigil of Superior Summoning

Recommended Slot: Finger


Every Soul Shard you spend reduces the cooldown of Summon Infernal by 1.5 sec.


Wilfred's is a throwback to a Legion legendary and is a decent choice for Destruction. It sees most of its play in Mythic + where you can reduce your Infernal cooldown to two minutes or less. Pairing that with the Rain of Chaos talent makes for a very strong AOE damage profile every two minutes or less. 

Talent Builds

Destruction has arguably the best two target cleave potential in the game with proper use of Havoc as well as exceptional AOE. After receiving multiple buffs in 9.0.5 and 9.1, it also has decent to good single target damage making it a real contender in both raiding and Mythic +.

Single Target

The talents listed above are considered to be the best build for both single target and two target Destruction. Rain of Chaos is a close second to Roaring Blaze in two target encounters but suffers from extreme RNG which is not what you want in a progression setting. Shadowburn has great potential on fights where add are dying frequently. There is also the potential for Eradication play next tier. For a more detailed talent breakdown, see below.


AOE/Mythic +

The talents listed above are considered to be the AOE build of Destruction. While Rain of Chaos is RNG based, it scales exceptionally well in 3+ target settings. This makes it a great choice for heavy AOE/Mythic + settings. Shadowburn has great potential on fights where add are dying frequently. Roaring Blaze and CDF can also be played in stacked AOE settings for a hybrid build of sorts. For a more detailed talent breakdown, see below.


Talent Breakdown

Level 15 Talents 

Flashover


Conflagrate deals 25% increased damage and grants an additional charge of Backdraft.


Flashover is your best bet in the 15 row. It increases Conflagrate damage while also granting an additional stack of Backdraft which are synergistic with your Cinders legendary and the Roaring Blaze talent. 







Eradication


Chaos Bolt increases the damage you deal to the target by 10% for 7 sec.


Eradication was recently changed to now also increase pet damage. This means your Infernal as well as your main pet of choice will receive the 10% additional damage while Eradication is active. While not as universally applicable as Flashover, it is a close second in many settings.






Soul Fire


Burns the enemy's soul, dealing Fire damage and applying Immolate. 45 second cooldown. Generates 1 Soul Shard.


Soul Fire is in an awkward state. With Flashover being a great option in every setting and Eradication being a close second, Soul Fire simply falls short. It is important to note that it can be cast in a havoc window. 






Level 30 Talents 

Demon Skin 


Your Soul Leech absorption now recharges at a rate of 0.5% of maximum health every 1 second and may absorb up to 15% of your health.


Demon Skin is a strong option in setting where there is a lot of frequent, sustained periodic incoming damage as your absorption shield will be higher.



Burning Rush


Increases movement speed by 50% but damages you for 4% of your max health every 1 second. Movement impairing effects may not reduce you below 100% movement speed.


Burning Rush is typically the default choice in this row due to the incredible amount of mobility it provides. Note that Demon Skin and Dark Pact can be better options at times if fights have little movement.



Dark Pact


Sacrifices 20% of your current health to shield you for 250% plus an additional X for 20 seconds. Usable while suffering from control impairing effects. 1 minute cooldown.


Dark Pact is an exceptionally strong cooldown in settings where there is infrequent large burst of timed damage (Sludgefist for example) where it can be used to mitigate incoming damage. 



Level 40 Talents 

Dark Fury


Reduces the cooldown of Shadowfury by 15 seconds and increases its radius by 2 yards.


A decent option in Mythic + for more frequent stuns and utility. Radius extension is not as impactful as it seems. 

Mortal Coil


Horrifies the enemy target into fleeing, incapacitating for 3 seconds and healing you for 20% of the maximum health. 45 second cooldown.


An exceptionally strong personal heal on a 45 second cooldown. The heal effect works on all targets regardless of incap potential.

Howl of Terror


Lets loose a terrifying howl, causing 5 enemies within 10 yards to flee in fear, disorienting them for 20 seconds. 


Sadly has very little use in both Mythic + and Raiding due to the lack of Fear casts that are used in both settings.

Level 25 Talents 

Reverse Entropy


Your spells have a chance to grant you 15% Haste for 8 sec.


Reverse Entropy is a mini Heroism/Bloodlust when it procs and has on average a 30-40% uptime per encounter. It is normally your best option barring being in a strong Shadowburn setting.

Internal Combustion


Chaos Bolt consumes up to 5 sec of Immolate's damage over time effect on your target, instantly dealing that much damage.


Internal Combustion's damage scales with haste and is generally a nightmare to play at lower levels. It does scale better later into expansions with secondary stat stacking but is not currently a real option. 


Shadowburn


Blasts a target for Shadowflame damage, gaining 50% critical strike chance on targets that have 20% or less health. Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec.


Shadowburn was recently changed to now refund a charge if the target dies within 5 seconds, greatly increasing its potential for play. It is very strong in settings where mobs are dying frequently and can be used in Havoc windows for extra value. It is also a spell Destruction can cast on the move, which the spec is lacking. 




Level 35 Talents 

Inferno


Rain of Fire damage is increased by 20% and has a 20% chance to generate a Soul Shard Fragment.


Inferno is rarely played due it really only having value in sustained AOE settings where trash lives for an extended period of time.

Fire and Brimstone


Incinerate now also hits all enemies near your target for 40% damage and generates 2 Soul Shard Fragments for each additional enemy hit.


Sadly Fire and Brimstone is drastically undertuned damage wise and the shard generation it brings can be made up for via Cataclysm, Havoc and other methods in AOE.


Cataclysm


Calls forth a cataclysm at the target location, dealing Shadowflame damage to all enemies within 8 yards and afflicting them with Immolate. 30 second cooldown. 


Cataclysm is the go to talent choice due to it being strong in both single target and AOE. Being able to apply Immolate on pull to multiple mobs is incredibly impactful and it is also cast on CD in single target simply due to the damage it does. 


Level 45 Talents 

Roaring Blaze


Conflagrate increases your Immolate, Incinerate, Channel Demonfire, Soul Fire and Conflagrate damage to the target by 25% for 8 sec.


Roaring Blaze is your best single target and (arguably) two target talent. You are able to maintain near 100% uptime playing the Cinders legendary while also gaining additional value in Havoc windows. This effect does not buff Chaos Bolt.

Rain of Chaos


While your initial Infernal is active, every Soul Shard you spend has a 15% chance to summon an additional Infernal that lasts 8 sec.


Rain of Chaos is your best option in 3+ target settings due to how strong your Infernals Immolation Aura is. While there is an element of RNG with Rain of Chaos, the extra damage as well as Shard generation it brings makes Destruction one of the best AOE specs in the game, as long as the mobs live long enough. 


Grimoire of Sacrifice


Sacrifices your demon pet for power, gaining its command demon ability, and causing your spells to sometimes also deal additional Shadow damage.


This talent sadly has been undertuned and in need of a massive overhaul for years. It is not played anywhere in PVE.

Level 50 Talents 

Soul Conduit


Every Soul Shard you spend has a 15% chance to be refunded.


While Soul Conduit is not a terrible option for Destruction, it is overshadowed by both Channel Demonfire and Dark Soul due to tuning.

Channel Demonfire


Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals Fire damage to the target and Fire damage to nearby enemies. 25 second cooldown. 


Channel Demonfire is a strong single target option that also brings a good bit of stacked AOE potential as it will cleave onto surrounding mobs. It is also affected by Roaring Blaze, if talented. 


Dark Soul: Instability


Infuses your soul with unstable power, increasing your critical strike chance by 30% for 20 sec. 2 minute cooldown. 


Dark Soul: Instability is your best option when it comes to raiding and I feel most Mythic +. The value that it brings with other effects in your Infernal/Havoc window is unmatched and helps solidify Destruction as the best two target burst cleave spec in the game. 

Stat Weights

Intellect>Haste=Mastery>Critical Strike>Versatility


It is VERY important to note that this is a rough outline of desired secondary stats. Your stat weights will be different than mine due to varying gear sets and other external factors. The best way to tell what your own stat weights are is a raidbots.com Top Gear sim with Gems and Enchants taken into account. If you don't want to do that then you can just follow this.

Domination Shards

Unholy

Shard of Dyz


Damaging a target increases your damage done to that target by 0.25% for 4 sec, stacking up to 3 times.


Unholy Bonus: Chaos Bane


While inside the Maw or Torghast, your spells and abilities have a chance to drain a Soul Fragment from your target, granting you 10/15/20/25/30 Primary stat for 30 sec and stacking up to 15 times. When you reach 15 stacks, unleash Chaos Bane, dealing 1500/2250/3000/3750/4500 Shadow damage split between nearby enemies and granting you 300/450/600/750/900 Primary stat for 15 sec.

Shard of Zed


Your helpful spells and abilities have a chance to grant your target an Unholy Aura, draining 166 health from nearby enemies every 2 sec for 10 sec.


Unholy Bonus: Chaos Bane


While inside the Maw or Torghast, your spells and abilities have a chance to drain a Soul Fragment from your target, granting you 10/15/20/25/30 Primary stat for 30 sec and stacking up to 15 times. When you reach 15 stacks, unleash Chaos Bane, dealing 1500/2250/3000/3750/4500 Shadow damage split between nearby enemies and granting you 300/450/600/750/900 Primary stat for 15 sec.

Shard of Oth


Your Speed is increased by 30.


Unholy Bonus: Chaos Bane


While inside the Maw or Torghast, your spells and abilities have a chance to drain a Soul Fragment from your target, granting you 10/15/20/25/30 Primary stat for 30 sec and stacking up to 15 times. When you reach 15 stacks, unleash Chaos Bane, dealing 1500/2250/3000/3750/4500 Shadow damage split between nearby enemies and granting you 300/450/600/750/900 Primary stat for 15 sec.

Blood

Shard of Bek


Your damage is increased by 1.5% when you have 50% or more health than your target.


Blood Bonus: Blood Link


While inside the Maw or Torghast, damaging an enemy establishes a Blood Link. Blood Link pulses every 3 sec, dealing 540 / 810 / 1080 / 1450 / 1620 Shadow damage and healing you for 100% of damage dealt. If your Blood Link would overheal you, it instead heals a nearby ally. Limit 1.


Shard of Jaz


Incoming healing you receive is increased by 0.7%. Your maximum health is increased by 300.


Blood Bonus: Blood Link


While inside the Maw or Torghast, damaging an enemy establishes a Blood Link. Blood Link pulses every 3 sec, dealing 540 / 810 / 1080 / 1450 / 1620 Shadow damage and healing you for 100% of damage dealt. If your Blood Link would overheal you, it instead heals a nearby ally. Limit 1.


Shard of Rev


Your Leech is increased by 30.


Blood Bonus: Blood Link


While inside the Maw or Torghast, damaging an enemy establishes a Blood Link. Blood Link pulses every 3 sec, dealing 540 / 810 / 1080 / 1450 / 1620 Shadow damage and healing you for 100% of damage dealt. If your Blood Link would overheal you, it instead heals a nearby ally. Limit 1.


Frost

Shard of Kyr


Gain 660 Absorb every 5 sec, up to a cap of 3300.


Frost Bonus: Winds of Winter


While inside the Maw or Torghast, each time you deal a critical strike, the Winds accumulate 6 / 9 / 12 / 15 / 18% of that effect, up to a cap of 180 / 270 / 360 / 450 / 540 per critical strike. Every 20 sec, the Winds unleash, dealing Frost damage equal to the total accumulation and and surrounding you in the Winds for 20 sec, absorbing 100% of damage dealt by the Winds.

Shard of Kor


Your damage is increased by 1.5% for 20 sec after attacking an enemy you have not yet damaged.


Frost Bonus: Winds of Winter


While inside the Maw or Torghast, each time you deal a critical strike, the Winds accumulate 6 / 9 / 12 / 15 / 18% of that effect, up to a cap of 180 / 270 / 360 / 450 / 540 per critical strike. Every 20 sec, the Winds unleash, dealing Frost damage equal to the total accumulation and and surrounding you in the Winds for 20 sec, absorbing 100% of damage dealt by the Winds.


Shard of Tel


Your critical hits cause a nearby ally to absorb the next 171 damage dealt to them within 6 sec.


Frost Bonus: Winds of Winter


While inside the Maw or Torghast, each time you deal a critical strike, the Winds accumulate 6 / 9 / 12 / 15 / 18% of that effect, up to a cap of 180 / 270 / 360 / 450 / 540 per critical strike. Every 20 sec, the Winds unleash, dealing Frost damage equal to the total accumulation and and surrounding you in the Winds for 20 sec, absorbing 100% of damage dealt by the Winds.


Overall Unholy is the best Domination Shard choice for Warlocks. After the shard buffs, the Blood bonus is very close in pure single target and offers far more consistency and healing, but not as much potential as Unholy with the right procs and RNG. Unholy also scales  in 2+ target/AOE setting as Blood is purely a single target DOT effect. Frost is sadly not very good in any setting. 

Trinkets

Soulletting Ruby


Grants a large amount of critical strike and gains value in settings where adds are dying. Best on-use option for Destruction Warlock in both Raid and Mythic +.

Inscrutable Quantum Device


Trinket sims very well due to the nature of sims however performs worse in actual play due to other possible effects. 

Forbidden Necromantic Tome


Your best equip based trinket option in 9.1 outside of Unbound Changeling's Haste, Crit and Mastery. Harder to acquire due to it dropping from Kel'thuzad.

Unbound Changeling


Strongest equip based trinket you can acquire outside of SoD. Haste, Crit and Mastery proc beats Mythic FNT however single stat procs aren't as powerful. 

Gear, Consumables and Enchants

Consumables

Personal - Tenebrous Crown Roast Aspic

Raid - Feast of Gluttonous Hedonism 


While Feasts are better in every sense they are also very expensive to craft and not used outside raid normally. 

Flask Spectral Flask of Power


This is your only option when it comes to Flasks in Shadowlands.



Potion - Potion of Spectral Intellect


This is your best option over Phantom Fire as it is far more consistent and scales in 2+ target settings.

Shadowcore Oil - Apply to Weapon hourly and deals Shadow damage. 


A minor DPS increase but is cheap to craft that also persists through death.

Veiled Augment Rune - Increase Intellect by 18 for 1 hour. Single Use.


Provide a small stat boost however are very expensive. Can be acquired through LFR and Mission Table. 

Heavy Desolate Armor Kit - Increases Stamina by 32 for 1 hour. Persists through death.


Cheap to craft and provides an extra bit of survivability. 

Enchants and Gems

Weapon - Celestial Guidance (5% Primary Stat Proc)

Cloak - Fortified Avoidance (+20 Stamina and 30 Avoidance)

Chest - Eternal Stats (+30 Stats)

Bracers - Eternal Intellect (+15 Int)

Rings - Tenet of Haste/Mastery (+16 Stat)

Rotation

The openers and rotations listed below are what you want to follow in a normal opener and setting. At times these may change due to fight mechanics or needing to hold CDs. 

Single Target

1. Precast Incinerate

2. Precast Cataclysm

3. Summon Infernal

4. Conflagrate (and Soulletting Ruby, if equipped)

5. Soul Rot

6. Dark Soul: Instability, Trinkets and Racials

7. Spectral Intellect Potion

8. Chaos Bolt dump

9. Resume normal priority rotation


Cinders of Azj'Aqir allows you to maintain nearly a 100% uptime on Roaring Blaze if played optimally, even within Havoc windows.

AOE/Mythic +

1. Cataclysm

2. Summon Infernal

3. Soul Rot

4. Dark Soul: Instability, Trinkets and Racials

5. Spectral Intellect Potion

5. Rain of Fire (3+ Targets)

6. Havoc 

7. Resume normal rotation while using Havoc when available


Rain of Fire is a DPS gain at 3 or more targets outside of Havoc. It is a DPS gain at 5 or more targets inside a Havoc window. This will determine whether your Havoc is used to build shards via Conflagrate and Incinerate, or to cast Chaos Bolts.

Filler Rotation

Outside of major CD's Destructions rotation is very simple. You want to maintain Immolate while filling with Conflagrate/Incinerate casts to generate Soul Shards and Chaos Bolt to spend them. A few important things to remember are...


1. Maintain as high of a Roaring Blaze (if talented) uptime as possible by spacing out Conflagrate casts. 

2. Be sure to cast Cataclysm on cooldown unless adds are spawning soon.

3. Cast your Infernal and Dark Soul both on cooldown. This means that your first Infernal window will sync with your first Dark Soul. They will then sync back up at the 6 minute mark without any cooldown reductions.

4. Be sure to save your final Dark Soul for your final Infernal cooldown if the fight is of shorter duration.

Havoc Usage

There are a couple different ways to use your Havoc window which depends on the setting you are in. At times it will be used for shard generation to fuel more Rain of Fire casts. If you are looking to use Havoc in a setting where there are two targets, there are a few general guidelines you can follow. 


1. Try to enter the Havoc window with 2.5-3.5 Soul Shards.

2. Apply Immolate to both targets as long as they are going to live for 6+ seconds.

3. Be sure to apply Roaring Blaze (if talented) by Casting Conflagrate ASAP.

4. Be sure to not shard cap and be mindful of shard generation with Conflagrate/Incinerate casts.

9.1 Destruction Video Guide

WeakAuras & Profiles

Kalamazi Central Weak Aura (Afenar Mod)

Click to copy

SUF Profile

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Plater Pandemic Glow

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Legendary/Ability/Main Demon CD Tracker

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Soulstone Reminder

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